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1. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Vesta Ren wrote: 5000+ EHP tank I can do that with a Sica. Are you counting your reps in the EHP for the scenario, though? Because if not, they probably add about 500 to your total when you're up against 2 Militia...
- by Vesta Ren - at 2013.01.31 03:26:00
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2. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Oh wow, how i love all the people posting here who have NEVER driven a tank in this game. I've played as one for a while now, espectialy earlier in the beta. I've been through times when they were OP, and when they were very very underpowered. Rig...
- by Vesta Ren - at 2013.01.31 03:03:00
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3. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
Agreed, the nerf was a little bit to hard with this patch. 2 or 3 of the changes would have been enough, now its just rediculous.
- by Vesta Ren - at 2012.09.16 15:33:00
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4. Simply terrible - in Feedback/Requests [original thread]
LOL, everyone saying that the core mechanics suck. I've been playing a solid 1-2 hours every night and i've been loving it, despite the OP tanks, the still present hit detection problems (or maybe i am just that bad at aiming :P) and all the rest ...
- by Vesta Ren - at 2012.09.12 15:09:00
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5. [Feedback] RDV - in Feedback/Requests [original thread]
Right now the low heath on RDVs seems to encourage a "first to drop" kind of tank fight. With the current AV nerf the best way to fight a tank is with another tank (Its like rock paper scissors, but with all rocks right now. Nice going CCP) But on...
- by Vesta Ren - at 2012.09.12 02:40:00
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6. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Yes, YES! A thousand times yes!
- by Vesta Ren - at 2012.09.12 02:35:00
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7. Revive Bounty - in Feedback/Requests [original thread]
Isaa Quade wrote: Uhh, well there is the fact that it keeps you from losing a clone in ambush. Thats sorta a big deal. It is, but do you see very many logistics, or even assaults with nanite injectors, helping people on ambush maps? I certai...
- by Vesta Ren - at 2012.09.12 02:20:00
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8. Revive Bounty - in Feedback/Requests [original thread]
Cross Atu wrote: It's also a good way to save your squad ISK on suits and fits, not as big a deal in some situations I suppose (playing with unknowns who're in militia gear for example) but if you play with someone who's going pure proto that r...
- by Vesta Ren - at 2012.09.12 02:19:00
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9. Revive Bounty - in Feedback/Requests [original thread]
Reviving seems kind of pointless in instant matches, as there is no benefit beyond 60wp for reviving your ally. Running out to save someone right now is a large risk to yourself, and the time it would take to revive someone and rep their armour ba...
- by Vesta Ren - at 2012.09.12 02:00:00
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10. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
Would be nice to nerf ammo amounts a little bit, and maybe a logi suit bonus (5% bonus to total ammo available) RIght now whenever i end up defending a point with a few other people nanohives seem to get spammed everywhere, and it feels like it is...
- by Vesta Ren - at 2012.09.03 01:21:00
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11. Make Your Voice Heard: Let CCP Know that the AV Nerf is BAD - in Feedback/Requests [original thread]
If you think tanks are overpowered, take the time to spec into a HAV and see how long you last. The only thing that has a chance to survive on the battlefield is a T2 buffer tanked sagaris. Thats like only being able to survive if your wearing pro...
- by Vesta Ren - at 2012.09.02 00:38:00
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12. Tanks and AV balancing - in Feedback/Requests [original thread]
Tanks seem OP right now because there arn't large groups able to co-ordinate AV defenses, its mostly lone heavies with forge guns or militia swarms. CCP has done the right thing and balanced them for co-ordinated play, otherwise tanks would be use...
- by Vesta Ren - at 2012.09.02 00:24:00
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13. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Would be interesting. I've seen some planetside 2 night fight videos and they are quite a sight. If we could get somethign similar in Dust it would be amazing.
- by Vesta Ren - at 2012.07.30 00:07:00
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14. can we have a small group of planets to fight over? - in Feedback/Requests [original thread]
+1 I would love to have a little more meaning to the endless ambush and skirmish battles, i'm sure the ppl on SiSi would love to be able to do some orbital bombardments.
- by Vesta Ren - at 2012.07.30 00:05:00
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15. Feature Idea (Decoys) To help when spawn trapped. - in Feedback/Requests [original thread]
Would be interesting, and definitely something that would be possible once different types of active and passive scanners are introduced.
- by Vesta Ren - at 2012.07.28 16:52:00
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16. Airburst Missle rounds - in Feedback/Requests [original thread]
As an additional type of missile (different type of launcher or different type of round, whichever makes sense) a round which exploded for splash damage the moment it was in range of a target might be an interesting addition to a vehicles arsenal....
- by Vesta Ren - at 2012.07.28 16:38:00
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17. Skills for boosting vehicles. - in Feedback/Requests [original thread]
Totally agree!!
- by Vesta Ren - at 2012.07.26 05:21:00
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18. Automated activation for moduels - in Feedback/Requests [original thread]
bump
- by Vesta Ren - at 2012.07.26 04:19:00
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19. Automated activation for moduels - in Feedback/Requests [original thread]
I've been thinking about how CCP could smooth out the use of modules on vehicles (as right now the UI is fairly difficult to use, especially in the heat of battle) When it occured to me that a scripting system similar to that used in Dragon Age wo...
- by Vesta Ren - at 2012.07.26 03:07:00
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20. Knifes do nothing! - in Feedback/Requests [original thread]
Freyar Tarkin wrote: I've had some major problems using a knife as well. The "cone" that damage applies to is very narrow, and the range is super-short. Sure, damage is augmented by skills and boosters (I can accept that), but hitting is just n...
- by Vesta Ren - at 2012.06.30 22:30:00
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